Elvish Priestess
After years of experience, the most devout of zealots develop vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit is capable of healing those around it, and curing them of poison. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. Illumination increases the lighting level in adjacent areas. This unit is capable of restoring people to life. When a unit adjacent to this unit is killed in battle, she will resurrect him, returning him to your recall list at the cost of up to 20 experience points from the killed unit.
Information
Advances from: | Elvish Zealot |
Advances to: | |
Cost: | 64 |
HP: | 47 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | lawful |
ID | Elvish Priest |
Abilities: | illuminates, cures, heals +8, resurrect |
Attacks (damage - count)
staff melee | 10 - 2 impact | ||
entangle ranged | 7 - 2 impact | slows | |
lightbeam ranged | 10 - 3 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 60% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |